![]() It is best to place these near other towers, as it slows down enemies, so other towers can attack them for even longer.Be aware that the Electroshocker has a placement limit of four.To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. ![]() Upgrades Level 1 - Improved Handling - $325 The Electroshocker has a placement limit of four per player. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%. However, currently only bosses have energy immunity all other enemies have it replaced with stun immunity, which does nothing.Īt Level 5, it can drop 1% defense with every hit, though it can only remove up to 20% of the defense. Bosses are not slowed down as much as regular enemies, the slowdown is weaker on them. For enemies with energy immunity, the enemy is not stunned but rather slowed down by 25%. The shock time, unlike other slowing towers, does not depend on the enemy's size and is instead the same for each enemy, including major bosses. ![]() Starting at Level 4, the Electroshocker can stun enemies for 0.35 seconds (0.5 seconds at Level 5). The Electroshocker shoots a lightning-chain projectile that arcs toward and damages (where applicable) a set number of enemies. It can also damage lead enemies from Level 0 and detect flying enemies from Level 2 onward. It can be purchased in the store for 3,000. At later levels, it also becomes a support tower as it gains the ability to stun enemies. The Electroshocker is an advanced tower with the ability to deal damage through chain reactions. ![]()
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